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Free from the Archive

Guild Primer

The Dustcloaks of Ruinwatch Keep

The guild behind every Dungeon Master Chronicles adventure. Learn the Code, the ranks and their clasps, the halls of Ruinwatch Keep, the people you'll meet there, and the kingdom of Vildenlund. A short guide for game masters explains how to run Chronicles for a table whose players change from week to week.

Download the PDFFree · 13 pages · 3.2 MB · 5E Compatible (2014 rules)

Read it before your first contract. Eadric will ask.

Inside the Primer

The Code and the Founding

How the Dustcloaks began, and the three oaths every member swears.

Ranks and clasps

Initiate to Master Explorer, renown, promotion, and the guild's share.

Ruinwatch Keep

The Great Hall, the Archive, the armory, and the people who run them.

Traders at the keep

Liora's cart and Tilly's Trove, with stock lists and a few original items.

The Kingdom of Vildenlund

A map of the duchies, and Maneth, the island capital.

Running a changing table

Drop-in players, scaling, unfinished contracts, and paying off backstories.

A look at the pages

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