
Free from the Archive
Guild Primer
The Dustcloaks of Ruinwatch Keep
The guild behind every Dungeon Master Chronicles adventure. Learn the Code, the ranks and their clasps, the halls of Ruinwatch Keep, the people you'll meet there, and the kingdom of Vildenlund. A short guide for game masters explains how to run Chronicles for a table whose players change from week to week.
Read it before your first contract. Eadric will ask.
Inside the Primer
The Code and the Founding
How the Dustcloaks began, and the three oaths every member swears.
Ranks and clasps
Initiate to Master Explorer, renown, promotion, and the guild's share.
Ruinwatch Keep
The Great Hall, the Archive, the armory, and the people who run them.
Traders at the keep
Liora's cart and Tilly's Trove, with stock lists and a few original items.
The Kingdom of Vildenlund
A map of the duchies, and Maneth, the island capital.
Running a changing table
Drop-in players, scaling, unfinished contracts, and paying off backstories.
A look at the pages



