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Desert Tomb

The Sleep of the Storm Sovereign

5E Compatible (2014 rules)

A crumbling map leads the Dustcloaks south into the Vash'ati desert, to a temple swallowed by the dunes. Inside, four wings guard four Storm Orbs: a riddle in the whispering sands, trials of the senses, a nest of giant scorpions, and a hall where time itself pours like sand. Set all four orbs and the sealed door opens on the Relic Room, where the Storm Sovereign wakes in a tornado of grit. Recover the scepter, then decide what the guild's code really demands.

Contract Rank
Wayfinder
Levels
5–6
Players
4–5
Play Time
3–4 hours
$3.99PDF · 14 pages · US Letter

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What's in the satchel

Guild Contract

Contract No. 117, posted by Eadric Vorn, with the client's hook in their own words.

Temple map

Every area on a 10-foot grid, with a numbered key for all 11 areas.

Stat blocks

Tomb Ankheg, Giant Scorpion, The Storm Sovereign.

Journal art

13 illustrations, from full plates to sketches you can hand to players.

A look at the pages

Interior page previewInterior page preview

Desert Tomb is compatible with fifth edition and uses material from the System Reference Document under the Creative Commons Attribution 4.0 license. See Legal & Credits.