# Trouble in Falkhallow: The Smiling Smith

> Four letters, four different monsters, and a village that blames its own forest.

Canonical page: https://dungeonmasterchronicles.com/adventures/trouble-in-falkhallow

For a year, sellswords have answered the same cheerful notice from the lumber village of Falkhallow, and none of them have come home. The beast changes with every letter: goblins, gnolls, giant spiders, wolves. Wayfinders of the Dustcloaks go to find the missing, and find a village that blames its forest for ten years of vanished children, a dragon few people saw, a druid with a grudge, and a foreman who won't talk about the old grove. A one-shot of illusions, false trails, and a door that eats your fears.

| | |
|---|---|
| Rules | 5E Compatible (2014 rules) |
| Guild rank | Wayfinder |
| Levels | 5 |
| Players | 3–5 |
| Play time | 4 hours |
| Format | PDF, 17 pages, US Letter |
| Price | $3.99 (store opening soon) |
| Stat blocks | Giant Spider, Dakumo Hijo |

Includes a Guild Contract, a surveyed dungeon map with a numbered key, field-journal illustrations, complete stat blocks, and a Guild Debrief. The adventure text, map, and art are only in the PDF, so this page doesn't spoil it for players.
