# Desert Tomb: The Sleep of the Storm Sovereign

> A buried temple, four trials, and a king who refuses to stay dead.

Canonical page: https://dungeonmasterchronicles.com/adventures/desert-tomb

A crumbling map leads the Dustcloaks south into the Vash'ati desert, to a temple swallowed by the dunes. Inside, four wings guard four Storm Orbs: a riddle in the whispering sands, trials of the senses, a nest of giant scorpions, and a hall where time itself pours like sand. Set all four orbs and the sealed door opens on the Relic Room, where the Storm Sovereign wakes in a tornado of grit. Recover the scepter, then decide what the guild's code really demands.

| | |
|---|---|
| Rules | 5E Compatible (2014 rules) |
| Guild rank | Wayfinder |
| Levels | 5–6 |
| Players | 4–5 |
| Play time | 3–4 hours |
| Format | PDF, 14 pages, US Letter |
| Price | $3.99 (store opening soon) |
| Stat blocks | Tomb Ankheg, Giant Scorpion, The Storm Sovereign |

Includes a Guild Contract, a surveyed dungeon map with a numbered key, field-journal illustrations, complete stat blocks, and a Guild Debrief. The adventure text, map, and art are only in the PDF, so this page doesn't spoil it for players.
